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Digitizing the Nissan Skyline GTR to be used
in Electronic Art's Need for Speed Underground |
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A grid of 1/16" masking tape is layed
out on one half of the car. |
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A FaroArm is then used to collect vertice
data into a computer. |
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Vertice data after all points have been
captured. |
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Polygons are created from the point cloud. |
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The finished car after smoothing and grouping. |
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